
Tabulakas: The Roguelike Clicker
Second place on Programming Friends Jam
The Neverending Fun of Balatro has been combined with the Simplicity Of A Clicker! Collect Items and Make Your Way Through The Rounds on Tabulakas! The New Board-Game Based Balatrolike Clicker
Tabulakas Is Sill In Development, Expect Updates.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (4 total ratings) |
| Author | Skur Developer |
| Genre | Strategy |
| Made with | Construct |
| Tags | 2D, balatrolike, Clicker, deckbuilder, Deck Building, infinite, No AI, Pixel Art, Roguelike, Roguelite |
Development log
- Tabulakas (0.0.3)44 days ago
- Tabulakas (0.0.25)47 days ago
- Tabulakas (0.0.2)48 days ago





Comments
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SIX SEVEN, good game
love the concept and how it blends board-game mechanics with a clicker. collecting items and unlocking new things feels satisfying, and the core gameplay loop is actually pretty addictive. excited to see how it improves with future updates
INCREDIBLE.
Definety Your Best Game, Best Clicker I've Played and one Of The Most Fun Roguelikes!
Great game, nice work!
Loved it!
Nice game and nice effects. Just wondering is there any particular reason that you used Construct. I am using a free version and contemplating buying a subscription as Gdevelop is free.
i feel like the level caps are kinda wack at the end like level 25 maybe before where I can basically beat it while the screen is still white. I got to round 50 and it really wasn't fun anymore.
Cool concept I suggest more upgrades at the store and a better progression system since what I did for level 25 worked the same if not better due to the permanent multiplier on level 50
Working on an update For Tomorrow! Follow me to stay updated on the new items and balance changes!!!
Agreed I bought upgrades at every level and I can clear basically all levels in no more than 5 clicks and if I really click I can get my score to over 300k before the white screen disappears. The difference between levels is only 20 or 30 though I feel like the increase needs to be higher
The update got delayed, it's coming out today, I already changed the formula to make it harder, and made an inventory system that makes you carey a maximum of 7 items
??? are u sure u made a good upgrade?
just noticed this post is from 12 days ago… so “coming out today” isn’t really accurate. also, i tried the changes and the late-game still feels repetitive—harder formula and 7-item limit are a start, but progression still needs work to keep it fun past level 25.
Could you explain yourself better? I don't understand what the first part means, the one where it says that the post is from 12 days ago. And I'm working on new special rounds to make the endgame less repetitive! I'll also change the formula depending on the level you're at on the release version! Keep in mind the game is still in BETA version, so it isn't really polished, but thanks! Appreciate the review! I'll work on more features to make rounds more unique!